16-19.11 Production part II
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Jonathan was representing us at the meeting at 16.11 and we take the feedback from the Production Team under consideration. We've heard that we have to balance the text and visual layer, which we agreed we will work through the day.
Motion Creative Team was working over the visual part of the story and Content Team was working over perfecting the storyline and making it work in Figma.
Before lunch, we had an overall discussion, about the visual layer, how do we feel, how do we see the project and in the end, about the music we would like to have.
We agreed that we will continuously work in our areas. Motion Crew worked on creating beautiful drawings and animations, creating background gif's and optimising, so the whole thing is quick loading and responsive.
Content Crew worked over creating the project file in Figma, so all the elements (and slides) were put together so that the file is properly connected and everything works well.
After connecting all slides in Figma, we had a chance to test the game one more time with external users. That gave us more insights and inspiration for change and influenced some of the slides.
After the testing, we have few iterations on perfecting the Figma project file.
We've gone through the slides together with Motion Crew during the Zoom calls to aligned our thoughts on how and what every slide should look like. We have unified it visually and tried to make it as much user-friendly as we could.
The final touches of the Motion Crew were done on 18th Nov in the afternoon. After that, we agreed that the file is ready to be shown to the world. :)