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TeamBook
  • Team 10 (PIZZA PARTY)
  • Team
    • Caroline Lüning
    • Jonathan Sosa
    • Julia Zachemba
    • Kajsa Strand
    • Mathias Björklund
    • Nathalie Torpenberg
  • Recources
  • Inspiraton Library
  • Photos
  • Diary
    • Process
    • 30.10 TDS-1
    • 04.11 Ideation
    • 05.11 Research
    • 6.11 Concept creation
    • 11.11 Visual Ideation
    • 11.11 First Prototype Creation & Testing
    • 11/12/13.11 Production part I
    • 13.11 TDS-2
    • 16-19.11 Production part II
  • Notes
  • Assignments
  • Submissions
    • Our title
    • Synopsis
    • Miro Board
  • Lectures & Workshops
    • Lecture: Paula Saul
    • Workshop: Drag with Ceviche de Chocho
    • Lecture: Mahan Charmshir
    • Lecture: Alice Nell (Avaaz)
    • Lecture: Eleanor Saitta
    • Open Panel Discussion: Shay Benish & Pebbles Lin
    • Lecture: Tom Laurenzo
    • Lecture: Daniel Montano
    • Lecture: Penny Clark
    • Lecture: Hila Meller
    • Lecture: Pepe Boras
    • Lecture + Workshop: Shay Benish & Pebbles Lin
    • Open Panel Discussion: Casper Grey
    • Lecture: Cecilia Gentili
    • Lecture: Nandi Nobell
    • Workshop: Charlotte Fereday & Charlie Wileman
    • Workshop 1: Cristina Tarquini
    • Workshop 2: Cristina Tarquini
    • Workshop 1: Stefano D'Alessio
    • Workshop: Paulina Greta
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  1. Submissions

Miro Board

The choose your own adventure story focuses on the coming-of-age story of a digital immigrant. The choice the players of the game make reflect the level of power the story's character will have.

PreviousSynopsisNextLecture: Paula Saul

Last updated 4 years ago

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First, we ideated on what is identity and power, its definitions and where it comes from.

After we ideated on how these aspects of power factor into a story idea.

Next, we created possible storylines and voted on the best ones that we'd move forward with.

After this, we moved onto finding the right platforms that would support our choose your own adventure game. We prototyped on Google slides, Figma and Adobe XD.

The Motion Creative crew then began working on how the game would look visually.

The Content Crew team meanwhile started drawing out a complex map of the storyboard and how it would connect to other possible choices in the game.

Then, the Motion Crew worked over the slides prototyping and development of the main character.

It was great to see, how this script and the whole idea is coming to life!

Then, we started to create a: Google Drive for Google Slides (GS takes data from GD)

We started preparing the storyboard structure.

We have assigned roles in the production and prepared post-its with different colours for every Team member. Post-it's will be used when the storyboard is done so that everyone knows what slide they have to work with, or simply, whether there is some task to do.